![]() Join and support your faction, taking on missions that may change the fate of your comrades as well as your own.Įxperience life as a Falconeer from many different perspectives. ![]() Soar above the clouds and engage in spectacular aerial dogfights. The Falconeer: Warrior Edition includes the fully updated game, plus 'The Hunter' DLC, adding a new player class with a flyable Ormir dragon and a set of pyro pot guided rockets, and the new 'Edge of the World' DLC, containing 3 additional side quests and new boss encounters.Įxperience the free-flying escapism of flying a giant warbird across a stunning open world.ĭiscover a vast oceanic world filled with lost myths and breathtaking landscapes. Dive through the deep ocean depths, soar above the clouds to do battle with giant crab cities or engage in furious dogfights against the mysterious Mancer Order that controls and regulates technology. Progress through perilous missions and side quests, wielding your lightning caster to protect ships against pirates, kraken and other threats. Throughout multiple campaigns, you will experience life from many different perspectives and loyalties as you embark on a journey of discovery, and solve the mystery of the Ursee, its people and history. You take on the role of Falconeer, a powerful airborne warrior traversing a vast oceanic world torn apart by generations of poisonous decisions and dissent. Soar through the skies aboard a majestic warbird, explore a stunning oceanic world and engage in epic aerial dogfights, in this BAFTA nominated air combat game from solo developer, Tomas Sala. I find it hard to concentrate and I inevitably smash the buttons on the controller to skip ahead, and as I said, it seemed to be a bit out of my comfort range.The Falconeer - Warrior Edition includes the game along with digital soundtrack and digital game guide. I’ve never been a fan of the style of storytelling that The Falconeer employs – floating heads spewing exposition. I’d get up high, catch a jetstream of air to propel me away from the home base, and away I’d go on the search for some hideouts or temples, inching my way close to a very achievable Platinum trophy. Some of my favourite moments in The Falconeer came when I wasn’t on a mission, but just exploring the world a little. The watery landscape is almost like a moving painting with the waves moving in a strange fashion, the night sky dotted with stars of unequal size as if poked into the world at random by the artist’s paintbrush. It’s stunning and like nothing else you’ll see in a game. ![]() While I can whinge and moan about this and that, what I have no right to complain about is the game’s world. Simple and effective, if a little too ordinary I’m flying atop a great big falcon, after all, why not incorporate some of that majestic create into the combat? I’d have liked the mounts to have had a bit more presence during combat, rather than just being a means to get around. The combat isn’t half bad, though, and I found that it worked really well with a very simple set-up – point your bird’s cursor in the general direction of the enemy and pull the trigger. I died so many times on this mission and it was a real slog to redo it again and again, mainly because of the pointless escort at the start. ![]() There was one particular mission in Chapter 3 where I had to escort a ship ( which was boring) and then battle enemies while protecting a key. This is especially annoying with the multi-part missions. Something that really got me frustrated was the lack of mid-mission checkpoints, meaning that if you fail a mission, you’re doing it all over again. For a game that’s so unique and against the norm with its setting, it sticks to the familiar far too much. Most of your time in the story is going from mission to mission, escorting a ship through treacherous territory retrieving an item from a lost temple raiding an opposing faction – it’s a familiar loop and that loop is short.
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